In a time when CGI and particular effects are pushing the limits of our ability to distinguish fantasy from world , artist Shawn Smith dares to turn our concept of digital simulation on its promontory . And he ’s doing it with lots and lots of piddling wooden blocks .
Nobody would have any trouble guess what this sculpture — or any of Shawn ’s carving , for that thing — is mean to be . Looking at this picture , however , what they might have trouble seeing is that this campfire actually IS a sculpture , and not some highly pixelated , digitally rendered effigy of a campfire .
For each of his sculptures , Smith carves out thousands of “ pixels ” from wood and then lay them allot to colour to create in three infinite the type of object you ’d expect to findin a biz of Minecraft . The appendage , which most data processor could simulate in a mater of milliseconds , can take Smith month to plan and hold out — but the results are something to behold .

you could check out more of Smith ’s oeuvre athis website , and a great interview of Smith by Tyler Curtis over atJuxtapoz
Top image is the first pixelated carving Smith ever designed , called “ 8Bit Campfire ” ( 2005 )
“ Anvil ” ( 2011 )

“ RGB Ibex ” ( 2009 )
“ RGB Ibex ” ( 2009 ) Detail
“ marauder ” ( 2007 )

“ Random Access Memory ” ( 2010 )
“ Skulk ” ( 2010 )
“ Peafile ” ( 2006 )

“ Re - kindling ” ( 2008 )
“ Schrodinger ’s Hat ” ( 2009 )
“ Schrodinger ’s Hat ” ( 2009 ) Detail

“ Vacuity ” ( 2007 )
8 - Bit
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